ABOUT POLYCARA

Better companies start with people.

Good company people. It’s who we are, and what we help you build.

Why Polycara

Nobody builds a company, or a game, with just one kind of friend. You need someone to tell you the truth, someone to get you moving, someone to keep you steady and someone to push you further.

Polycara exists because great creative work needs a healthy company around it. We bring together experienced consultants, each showing up as the kind of friend you need at that moment, to help studios look beyond their product and give their people, culture and commercial plans the attention they deserve.

The eight friends

Each consultant shows up as the kind of friend your studio needs at that moment.

The core friends

The Critical Friend

No fluff. Just the honest, objective feedback you need to level up.

The Catalyst Friend

The spark that turns overthinking into immediate, high-impact action.

The Anchor Friend

Keeps you locked onto your core values when everything else is moving fast.

The Stretch Friend

Destroys your comfort zone so you can finally see what you're capable of.

The Strategic Allies

The Compass Friend

Your roadmap through messy career moves and organisational politics.

The Mirror Friend

Reflects your raw strengths and blind spots, minus the judgement.

The Sounding Board

A zero-risk filter to stress-test your wildest ideas and strategies.

The Safe-Harbour Friend

Total psychological safety. The place to fail, learn, and reset.

Our approach

Practical, collaborative and led by people who have worked in studios.

Honest, not harsh

We tell you what we see, kindly and clearly. Good friends don’t just say what you want to hear.

Evidence over hope

We ask useful questions and look for real signals. Clear decisions need more than a good feeling.

Learn by doing

We work through your actual challenges together, not a pile of generic slides.

Leave you stronger

Our job is to give you tools and confidence you can use long after we’ve left.

The core collective

Different perspectives. One shared belief in good companies.

Gina Jackson OBE

Gina Jackson OBE

Pitch & commercial plans, data

Making the story and the numbers add up.

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Jenny Hurley

Jenny Hurley

People strategy, structure & leadership

Building people-first companies with strong leaders

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Marcia Deakin

Marcia Deakin

Smart skills, people, education

Knows what's missing and fixes it

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Stephen Hey

Stephen Hey

Game & audience strategy

Connecting games with their audiences.

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Games first.
Creative people always.

We work with new games studios, teams with a game in progress and growing creative companies. If your work depends on good people working well together, we’d like to hear from you.

Find your starting point
GOOD PEOPLE. GOOD FOUNDATIONS.

Let’s build a good company.

Let’s talk